Fight for the future

Polite Plea: After almost seven years and 7,000 articles, you may have noticed the number of stories slowing down here. Time moves on, but I'll always keep posting, as the Vita becomes the new Dreamcast.
However, I do need a new Vita as my launch day model is starting to show its age.
Since I don't have the time or content for a Patreon or YT channel, please consider clicking an ad to help reach my new Vita fund!
Once reached, hopefully in time for Christmas, I will remove all adverts, leaving this island of Vita life an ad-free oasis!

Wednesday, July 12, 2017

Media Create data shows Vita up on Omega Labyrinth Z launch

Japanese Vita sales continue to be as flat as roadkill, with the handheld selling another 4,500-some, just up on last week. Will any release ever help shift the flatline? Or, is the Vita simply in some perma-hell of doing just enough to stay relevant.

There's one new entry in at No. 5 with the updated cleavage-enhanced Omega Labyrinth Z selling 8,800 on Vita, just pipped by the 9,300 on PS4. Otherwise, Minecraft sells another 3,300 to remind people it exists, wonder if Vita would already be dead in Japan without it.

With the Switch selling five times as much per week in the slow months of summer, while the Vita might have a decent release roster, how long before developers and publishers move their focus to Nintendo's baby?


Last week's data

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