Fight for the future

Polite Plea: After almost seven years and 7,000 articles, the number of stories is slowing down. Time and developers move on, but I'll always be posting, as the Vita becomes the new Dreamcast.
However, I do need a new Vita as my launch day model is starting to show its age. Please consider clicking an ad to help my new Vita fund!
Once reached, hopefully in time for Christmas, I will remove all adverts, leaving this island of Vita life an ad-free oasis!

Thursday, February 2, 2017

Sony's financials, all going well, dragged down by movies

Sony's Game & Network Services (G&NS) division was down 7% on last year's quarter, but was up year over year. The big-hitter third quarter ended December 31. The Vita doesn't get a single mention in the report, simply classed as "portable game consoles".

Hardware includes home and portable game consoles; Network includes network services relating to game, video and music content provided by Sony Interactive Entertainment; Other includes packaged software and peripheral devices. PS4 sold just under 10 million units in the last three months, I've seen at least 30 tweets from people with new Vitas, so yay us!

Sales increased 5.2% year-on-year (a 15% increase on a constant currency basis) to 617.7 billion yen (5,325 million U.S. dollars). Sony Movies suffered a series of duds, replacing the mobile division as the pain in Sony's ass.

This increase was primarily due to an increase in PlayStation 4 software sales including sales through the network and the contribution of PlayStation VR which was launched in October 2016, partially offset by the impact of foreign exchange rates as well as the impact of a price reduction for PS4 hardware.

Operating income increased 9.9 billion yen year-on-year to 50.0 billion yen (431 million U.S. dollars). This significant increase was primarily due to PS4 hardware cost reductions and the above-mentioned increase in PS4 software sales, partially offset by the effects of the price reduction for PS4 hardware. During the current quarter, there was a 1.4 billion yen positive impact from foreign exchange rate fluctuations.

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